import GamePropObj from "../Common/GamePropObj";

export default class SparkPlug extends GamePropObj {
    /** 火花赛盒子*/
    public curSparkBox: any;

    protected InteractiveLogic(): boolean {
        if (this.curSparkBox != null) {
            this.curSparkBox.PullOutSpark(this.gamePropId);
        }
        return super.InteractiveLogic();
    }
}